Friday, February 19, 2010

Continuing The War

I continue to take down enemies and complete missions by working with my partner. When we approach a large group of bad guys, only one of can make large moves at a time while the other sprays cover fire. This is very similar to how soldiers actually operate in the field and is something that can't be taught through reading a book, but rather only by experiencing it. Its impossible to describe a how enemies will react to different movements or actions that you must make in the field. Army of Two: The Fortieth Day acts as a simulation of real world battle in some aspects. I have learned how important it is to keep in mind where your partner is at all times during battle so you do not accidentally cross fire with him. Also, I have learned how to conserve ammo and how to take out the highest enemies first when approaching a large group of them. There are plenty of real world battle tactics that can be learned simply by play a lot of this game. There are definitely a few flaws that make the game somewhat of an inaccurate experience of war, but there are definitely some things you can learn from this type of simulation that you could never take from reading about battle.

Friday, February 12, 2010

Saving Lives

At this point I have acquired a comfortable feel for the game-play and controls. As I continued to destroy enemies and save lives, I began to think about how this game has kept my interest. The idea that I am killing bad guys keeps me motivated since I feel like I'm not only accomplishing something but enforcing justice at the same time. Furthermore, the intense graphics allow the massive explosions to actually surprise me and increase my heart rate. I feel like I am watching an action movie and controlling the plot at the same time. This is true to some extent since the user's actions in this game actually affect the path that must be taken in order to complete a level. If I continue to do positive moral actions, such as give my partner a high five, spare the lives of innocent hostages, or even the lives of innocent animals, then my path to victory in this game becomes easier and more fun! It is interesting that my moral decisions affect my outcome in this game and proves to be an educational aspect of what first appears to be a brainless slaughter frenzy.

Friday, February 5, 2010

The War Begins

After fleeing the rooftop, both players must cooperative open a garage door that leads into a room full of enemies. Once I destroyed the roaming terrorists, my partner and I had to cooperatively take out a gunner. The use of real life army tactics are implemented into this game, which makes it very interesting to see how distractions and flanking really works. After taking out a second gunner it was time to save some hostages. By crouching I am able to walk with stealth and sneak up behind the enemy in order to choke him and then tie him up. Once I freed the hostages, I proceeded outside where my partner and I took out multiple enemies. I then had to toss my partner over a fence so that he could open the gate from the other side for me. I had to cover my partner while he tried to open the gate. Teamwork is essential in this game and is vital when taking on the toughest of enemies which I was presented with on the other side of the gate. After about ten to fifteen minutes of battling my partner and I took down the bad guy and completed the mission.